To achieve the same level of photo-realism as real life, and to make it within practical reach of development teams of all sizes with highly productive tools. Virtualized micro-polygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality resource art made up of hundreds of millions billions of polygons can be transferred directly to the game engines we work with. Nanite geometry published and scaled in real time, so there are no more polygon count budgets, polygon memory budgets or drawing count budgets; no need to cook details of regular maps or manually type LODs; also there is no loss in quality.
Lumen, it is a fully dynamic global lighting solution that responds instantly to scene and light endless jumps and reflective reflections in huge, detailed environments at scales ranging from kilometer to millimeter. By using this technology, we can create more dynamic scenes, such as changing the angle of the sun according to the time of day, turning on a flashlight or making a hole in the ceiling, and adopting to reflected lighting. Lumen eliminates the need to wait for the light map pastes to finish and write the lightmap UVs - a huge time saver, as when yo can move a light inside using the editor and when the lighting is run on a game console.
Numerous teams and technologies have come together to deliver this leap quality. To create grand scenes with nanigeometry technology, the team made extensive use of the Quixel library, providing film-quality objects up to hundreds of millions of polygons. To support much larger and more detailed scenes than previous generations, PlayStation 5 provides a significant increase in storage bandwith.
The sample image also showcases existing engine systems such as Chaos physics and destruction, Niagara VFX, convolution reverberation and ambisonic processing.
Virtual reality simulation that can be experienced with VR headsets and real time interact with objects
Software application that integrates digital visual content into the user's real-world environment via smart phones and tablets